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Post by SAF_Kaiser on Dec 4, 2006 22:27:32 GMT -5
Well guys I've downloaded this game three times now and all three times after a couple of times playing the game corrupts somehow and won't even load. this is getting frustrating due to being such a huge download each time
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Post by SAF_Night Scope on Dec 5, 2006 9:31:30 GMT -5
K, where are you downloading it from?
And what kind of message (if any) does it show when the game doesn't load? I can look it up at the official forums, I'm sure I can find somebody else with the same problem.
Anyways, you don't have to keep downloading it again, 'cause the problem is most likely with some kind of configuration rather than the download file. You can play a couple times normally before it doesn't load anymore, right?
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Post by SAF_Kaiser on Dec 5, 2006 17:24:54 GMT -5
I'm going to try and reinstall it and set the preferences to minimum and see what that does.
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Post by SAF_WIZARD on Dec 5, 2006 19:16:03 GMT -5
any luck yet kaiser?
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Post by SAF_Kaiser on Dec 5, 2006 23:01:54 GMT -5
I played on an empty coop server tonight Wiz and it was ok. I think a big issues is going to be for us to find a server we all can play on with minimal lag.
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Post by SAF_Kaiser on Dec 6, 2006 18:21:42 GMT -5
I'll be on Thursday night and ready to play some AA guys. See you then!
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Post by SAF_Kaiser on Dec 9, 2006 13:11:27 GMT -5
Way to go Qart! You got me addicted to steamroller ;D
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Post by SAF_Qart on Dec 11, 2006 20:24:37 GMT -5
haha not fault look at this : got that 3 times one AA Build AmericasArmy[BuildDate:08-31-06_BuildVersion:2.7.0] OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2402 MHz with 1023MB RAM Video: NVIDIA GeForce 6800 GT (8185) General protection fault! History: AActor::UpdateRenderData <- AntiPortalActor Weapons_Cache.AntiPortalActor17 <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AActor::findBase <- ULevel::SpawnActor <- (AGP_Character) <- InitialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Weapons Cache <- UpdateWorld <- MainLoop
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Post by SAF_Kaiser on Jan 5, 2007 19:24:28 GMT -5
Good games tonight Wiz! We're definitely improving.
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Post by SAF_WIZARD on Jan 6, 2007 20:42:52 GMT -5
o yea it was a decent server and good people on there
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